WaterMarc Banyule Visual Story

Cérge logo — inclusive access and companion technology

1. Arrival Carpark Ground Level

Hearing

Sounds

  1. Roadway traffic from Flintoff Street
  2. People talking and possible music
  3. Car engines starting and stopping
  4. Footsteps on concrete and paving
  5. Occasional vehicle reversing beeps
Smell

Smells

  1. Exhaust fumes from vehicles
  2. Fresh outdoor air
  3. Possible faint chlorine
  4. Plant scents from nearby trees
  5. Concrete and asphalt odours
Touch

Feel

  1. Hard concrete ground surface
  2. Cool breeze in open air
  3. Limited shade exposure
  4. Smooth paved walkway
  5. Slight vibration from passing vehicles
Sight

Sight

  1. Concrete and brick paved surfaces
  2. Modern glass and metal façade
  3. Cars coming and going
  4. Height clearance signs on overpass
  5. People walking to and from cars

2. Arrival Basement Carpark

Hearing

Sounds

  1. Car engines running
  2. Car exhaust noise
  3. Elevator chimes
  4. Sliding door sounds
  5. People talking
Smell

Smells

  1. Car exhaust smell
  2. Asphalt odour
  3. Concrete dust
  4. Metallic scent
  5. Indoor air
Touch

Feel

  1. Cool tiled floor inside
  2. Rough asphalt outside
  3. Low ceiling height
  4. Smooth metal handrails
  5. Slightly enclosed space
Sight

Sight

  1. Concrete and steel structure
  2. People walking and from to cars
  3. Yellow parking lines
  4. Cars coming and going
  5. Parked cars

3. Arrival Multi Deck Underground Carpark

Hearing

Sounds

  1. Car engines running
  2. Footsteps on stairs
  3. People moving quickly
  4. Car doors closing
  5. Echoes of voices
Smell

Smells

  1. Car exhaust fumes
  2. Rubber from tyres
  3. Concrete dust
  4. Oil or fuel smell
  5. Metallic scent
Touch

Feel

  1. Cool concrete surfaces
  2. Smooth metal handrails
  3. Hard asphalt ground
  4. Low ceiling height
  5. Artificial fluorescent light
Sight

Sight

  1. Light rose pink brick walls
  2. People walking to and from cars
  3. Cars coming and going
  4. Yellow safety markings on stairs
  5. Parked cars

4. Entrance to WaterMarc

Hearing

Sounds

  1. Voices of people queuing
  2. Receptionist speaking
  3. Footsteps on tiled floor
  4. Sliding glass doors opening
  5. Occasional announcements
Smell

Smells

  1. Chlorine from pool area
  2. Air conditioning - inside
  3. Cafe aromas
  4. Fresh air - outside
  5. Neutral building materials
Touch

Feel

  1. Cool tiled floor underfoot
  2. Smooth metal turnstiles
  3. Soft fabric on couches
  4. Air-conditioned indoor air
  5. Smooth glass surfaces
Sight

Sight

  1. Double automatic glass doors
  2. People queuing at reception
  3. Swimwear displayed on racks
  4. Bright slippery floor warning signs
  5. Turnstiles controlling access

5. Aquatic Centre

Hearing

Sounds

  1. Loud water splashing
  2. Thunderous flume ride noise
  3. Whistles from lifeguards
  4. Echoes of voices
  5. Running water from fountains
Smell

Smells

  1. Strong chlorine smell
  2. Wet bathers
  3. Mild dampness
  4. Air conditioning
  5. Occasional humidity
Touch

Feel

  1. Wet in pool
  2. Warm humid air
  3. Cool water surfaces
  4. Close proximity to other in pool
  5. Plastic seating
Sight

Sight

  1. Bright natural light through glass
  2. Children playing in water
  3. Colourful splash pool equipment
  4. Red and yellow lifeguard uniforms
  5. People swimming in pool

6. Warm Water Pool and Changing Places

Hearing

Sounds

  1. Water splashing
  2. Air conditioning hum
  3. Directions from instructors
  4. Whistles from life guards
  5. Echoed voices
Smell

Smells

  1. Chlorine
  2. Wet tiles
  3. Humid air
  4. Pool chemicals
  5. Air conditioning
Touch

Feel

  1. Wet in water
  2. Warm humid air
  3. Close proximity to others in pool
  4. Wet surfaces near pool
  5. Soft plastic seating
Sight

Sight

  1. Blue tiled pool
  2. People changing clothes
  3. Glass sauna doors
  4. Wheelchairs and aids
  5. People swimming in water

7. Café

Hearing

Sounds

  1. Coffee barista machine sounds
  2. People ordering food
  3. Children playing in splash park
  4. Occasional announcements
  5. Ambient café noise
Smell

Smells

  1. Coffee aroma from café
  2. Cooking food aromas
  3. Chlorine from splash park
  4. Clean indoor air
  5. Mild scent of plants
Touch

Feel

  1. Close proximity to others
  2. Hungry and thirsty
  3. Soft cushioned seating
  4. Wooden table textures
  5. Air-conditioned indoor climate
Sight

Sight

  1. Floor-to-ceiling glass windows
  2. People eating and drinking
  3. People queuing to order
  4. Various café seating options
  5. Banyule City Council logo wall

8. Level 1 - Health and Wellbeing Studios

Hearing

Sounds

  1. High energy music
  2. Coaching instructions
  3. Footsteps on floorboards
  4. Elevator chimes
  5. Doors opening and closing
Smell

Smells

  1. Body odours
  2. Deodorants
  3. Cleaning products
  4. Sporting ointments
  5. Air conditoning
Touch

Feel

  1. Cool tiled floors
  2. Hot and sweaty
  3. Carpeted studio floors
  4. Close proximity to others
  5. Glass doors
Sight

Sight

  1. Glass balustrades on stairs
  2. People exercising
  3. Lockers in foyer
  4. Studio signage above doors
  5. Exercise bikes in cycle studio

9. Level 1 - Gymnasium

Hearing

Sounds

  1. Clanging weights
  2. Whirring machines
  3. People grunting
  4. Fans blowing
  5. TV audio or music
Smell

Smells

  1. Rubber matting scent
  2. Clean indoor air
  3. Mild sweat odour
  4. Sporting ointments
  5. Chlorine from pool
Touch

Feel

  1. Hot and sweaty
  2. Close proximity to others
  3. Cool air from fans
  4. Firm machine seats
  5. Textured grab rails
Sight

Sight

  1. Polished timber floor
  2. Rows of cardio machines
  3. Rubber flooring zones
  4. Large windows to pool
  5. People exercising
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Thank You

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